There are two purposes to this book: to teach you to program in the C programming language, and to teach you how to choose, implement, and use data structures and standard programming techniques.
For small programs, you don't need much in the way of data structures. But as soon as you are representing reasonably complicated data, you need some place to store it. Thinking about how you want to store and organize this data can be a good framework for organizing the rest of your program. Many programming environments will give you a rich collection of built-in data structures as part of their standard library. C does not: unless you use thirdparty libraries, any data structure you want in C you will have to build yourself.
Size : | HTML and PDF |
File type : | |
Downloads: | 16 |
Created: | 2020-08-29 |
License: | Creative Commons Attribution-ShareAlike 4.0 (CC BY-SA 4.0) |
Author(s): | James Aspnes |
Algorithms and Data Structures With Applications to Graphics and Geometry
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