Android video game tutorial
Table of contents
- Android Development Environment
- The Android SDK starter package
- The ADT plugin
- Configuring the ADT plugin
- Android SDK and AVD manager
- Starters: "Hello World"
- Android Project Components
- A Tabbed application
- Android Manifest.xml
- Accessing Sensors
- GPS Sensor Access
- Accelerometer and Access to other Sensors
- Android and Databases
Principle of a 2D / 3D game
This is a "graphic" game, that is a "video" game in the true sense of the word. This means that images follow each other to create a cinematic effect. We must therefore define the frame rate per second (or FPS in English for Frames Per Second). The code that manages the display is a permanent loop, in which we go each time:
- manage the actions of the user (keyboard, mouse, tap on mobile screen ...);
- move objects, manage collisions;
- display the complete image of the game on the screen;
- we start again.
I suggest Android Studio which is free. It contains all the necessary tools to develop an Android application: SDK, emulators ... If you have not already done so, create an emulator by going to the TOOLS - ANDROID - AVD MANAGER menu.
Creating a game
For the example, I propose you to:
- place a moving ball on the screen;
- bounce off the edges (collision detection);
- and that we can reposition with the finger (management of the actions of the user).
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Take advantage of this course called Android video game tutorial to improve your Programming skills and better understand Video Games development.
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This tutorial has been prepared for the beginners to help them understand basic Video Games development Programming. After completing this tutorial you will find yourself at a moderate level of expertise in Video Games development from where you can take yourself to next levels.
This tutorial is designed for Video Games development students who are completely unaware of Video Games development concepts but they have basic understanding on Programming training.
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