Software & Hardware Collide



Download free course Software & Hardware Collide, pdf file on 80 pages by Jon Bruner, Glen Martin, Matthew Gast, Tim O'Reilly, Kipp Bradford, Jim Stogdill, Andy Fitzgerald.
Over the last few years, members of the O'Reilly community have increasingly turned their attention to hardware. It's getting much easier to design, prototype, build and market hardware, and it's getting easier to integrate software and hardware into fluid packages of intelligence, beauty, and intuitive design. Hardware and software are coming together, and it's becoming essential for each side to understand the other.

Collected here are a few of the stories and theories from our alpha-geek friends that come from the convergence of software and hardware.

Table of contents

  • Introduction
  • Software, Hardware, Everywhere
  • More 1876 than 1995
  • The New Bot on the Block 11
  • If This/Then That (IFTTT) and the Belkin WeMo
  • I, Cyborg
  • #IoTH: The Internet of Things and Humans
  • The Industrial Internet of Things 33
  • Trope or Fact? Technology Creates More Jobs than It Destroys
  • Architecture, Design, and the Connected Environment
  • iBeacon Basics
  • The Lingering Seduction of the Page
  • Let There Be (Intelligent) Light
Software & Hardware Collide
Pages : 80
Size : 7.6 MB
File type : PDF
Downloads: 38
Created: 2022-02-03
License: CC BY
Author(s): Jon Bruner, Glen Martin, Matthew Gast, Tim O'Reilly, Kipp Bradford, Jim Stogdill, Andy Fitzgerald

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