Download free course Mobile Media Learning, pdf file on 271 pages by Christopher Holden, Seann Dikkers, John Martin, Breanne Litts.
This book is an inspirational message about what is possible and practical in the name of learning through mobile media. We present stories from a diverse set of educators, a microcosm of the landscape of mobile media learning.
Each author has found a way to create something new and beautiful in their own world. And though their results are exceptional, their surroundings are not. Most are not experts in high-technology, nor highly equipped. They get as far as they do by using what is at hand, in part by making use of accessible, free and open source software.
To provide both a deeper look into how these projects operate and a practical resource for those who want to join in, this book addresses most of these tools individually as well. Our detailed, down-to-earth accounts will not only be legible to newcomers but refreshingly forthright to those anxious to better understand educational experiments connecting learning and mobile media. Considering this work across many disciplines, age groups, and theaters, we also find a way toward an elusive truth, what mobile media learning might mean as a whole: what educators are after, the challenges they face, how they manage, what they and learners are getting from it all, and most importantly, what comes next. Beyond informing, we hope to encourage and provoke readers into creative action. We want your stories in our next book.
Table of contentsWhat: Innovation and Inspiration in Mobile Media Learning
Why: Mobile Media Learning As Progressive Educational Technology
When, Where, and How: Practical Considerations When Designing Your Own Mobile Media Learning
Traveler: A Digital Journal for Enhancing Learning and Retention in Field Trips
MIT App Inventor: Democratizing Personal Mobile Computing
ARIS: Augmented Reality for Interactive Storytelling
School Scene Investigators: A Collaborative AR Game for Middle School Science Inquiry
Building a Student-Centered Classroom with AR
Introducing an Neighborhood: Mobile as a Springboard for Exploration
Experimenting with Locative Media Games and Storytelling in Fine Arts
"To Have Fun and Display Our Awesomeness": Mobile Game Design and The Meaning of Life
Project Exploration's Environmental Adventurers: Amplifying Urban Youth Agency, Identity and Capacity with Mobile Technology
Civic Engagement and Geo-Locative Media: Youth Create a Game to Discuss Political Issues
Technovation Challenge: Introducing Innovation and Mobile App Development to Girls Around the World
Quest for the Cities of Gold
ParkQuest: Mobile Media Learning as a Large Group Activity
Lift Off: A DIY Addition to a Smithsonian Space
Horror at the Ridges: Engagement with an AR Horror Story
What Have We Seen, What is Missing, and What is Next for MML?
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