Download free course Java, Java, Java, pdf file on 856 pages by Ralph Morelli, Ralph Walde.
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. For introductory computer programming students or professionals interested in learning Java.
The 3rd edition retains many of the features of the first two editions, including:
- Early Introduction of Objects;
- Emphasis on Object Oriented Design (OOD);
- Unified Modeling Language (UML) Diagrams;
- Self-study Exercises with Answers;
- Programming, Debugging, and Design Tips;
- From the Java Library Sections;
- Object-Oriented Design Sections;
- End-of-Chapter Exercises;
- Companion Web Site, with Power Points and other Resources.
Table of contentsComputers, Objects, and Java
Java Program Design and Development
Objects: Using, Creating, and Defining
Methods: Communicating with Objects
Input/Output: Designing the User Interface
Java Data and Operators
Control Structures
Strings and String Processing
Inheritance and Polymorphism
Arrays and Array Processing
Exceptions: When Things Go Wrong
Files and Streams: Input/Output Techniques
Recursive Problem Solving
Graphical User Interfaces
Threads and Concurrent Programming
Sockets and Networking
Data Structures: Lists, Stacks, and Queues
Coding Conventions
The Java Development Kit
The ASCII and Unicode Character Sets
Java Keywords
Operator Precedence Hierarchy
Java Inner Classes
Java Autoboxing and Enumeration
Java and UML Resources
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