The purpose of the book is to take a basic computer system and show you how every part works. It is taught from a technicians point of view, not an engineer's. These are the things that are taught in the book. Digital electronic components, digital logic circuits, CPU theory, computer system theory, assembly language theory, and machine code operation.
The book contains a basic computer system block and schematic diagram and a computer simulator with a display that executes assembly code. The author programmed a simple video game on the simulator to demonstrate all the software and hardware principles in the book. Learning everything there is to know about computers is a long process that needs to be taught in a classroom setting.
Pages : | /Paperback: N/A |
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Downloads: | 19 |
Created: | 2020-08-30 |
License: | ? |
Author(s): | Jim Buchanan |
This book presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization. ...
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