The 3rd edition retains many of the features of the first two editions, including:
- Early Introduction of Objects;
- Emphasis on Object Oriented Design (OOD);
- Unified Modeling Language (UML) Diagrams;
- Self-study Exercises with Answers;
- Programming, Debugging, and Design Tips;
- From the Java Library Sections;
- Object-Oriented Design Sections;
- End-of-Chapter Exercises;
- Companion Web Site, with Power Points and other Resources.
Table of contents
- Computers, Objects, and Java
- Java Program Design and Development
- Objects: Using, Creating, and Defining
- Methods: Communicating with Objects
- Input/Output: Designing the User Interface
- Java Data and Operators
- Control Structures
- Strings and String Processing
- Inheritance and Polymorphism
- Arrays and Array Processing
- Exceptions: When Things Go Wrong
- Files and Streams: Input/Output Techniques
- Recursive Problem Solving
- Graphical User Interfaces
- Threads and Concurrent Programming
- Sockets and Networking
- Data Structures: Lists, Stacks, and Queues
- Coding Conventions
- The Java Development Kit
- The ASCII and Unicode Character Sets
- Java Keywords
- Operator Precedence Hierarchy
- Java Inner Classes
- Java Autoboxing and Enumeration
- Java and UML Resources
Pages : | 856 |
Size : | 8.8 MB |
Downloads: | 113 |
Created: | 2022-02-03 |
License: | CC BY |
Author(s): | Ralph Morelli, Ralph Walde |
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