The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology.
Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text.
Table of contents
- What is Java 3D and is it for me?
- 3D graphics programming
- Getting started, Hello Java 3D!
- The scenegraph
- Scenegraph node reference
- Defining the universe
- Data model design
- Geometry reference
- Setting geometry appearances
- Lights
- Behaviors - navigation, alignment, and LOD
- Using Interpolator behaviors
- Writing custom behaviors
- Using texture images
- Geometry utility classes and object loaders
- Object interaction?picking and collision detection
- Java 3D, Swing, and applets
- Java 3D system architecture
Pages : | 352 |
Size : | 4.5 MB |
Downloads: | 135 |
Created: | 2022-02-03 |
License: | GNU GPL |
Author(s): | Daniel Selman |
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