This book presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.
It covers the mathematics and physics needed to describe the position and motion of bodies in three-dimensional space.
Pages : | N/A |
Size : | PDF (830 pages, 3.9 MB) |
Downloads: | 36 |
Created: | 2020-08-29 |
License: | Creative Commons Attribution License 4.0 (CC BY 4.0) |
Author(s): | Richard Baldwin |
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